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Harry potter hogwarts mystery duel tips
Harry potter hogwarts mystery duel tips








harry potter hogwarts mystery duel tips

They don't carry over to the next section of the meter.įor example, when you start a lesson, pick an action that costs four or five stars. Try to keep one or more low-cost actions in the wings so you can use them when you get close to a mid-lesson star. When you start a lesson, use higher-costing actions. Some are low-energy actions, while others are energy hogs. Each option requires a different amount of energy. You may be able to listen to a teacher or take a break or write down notes. You've probably noticed by now that, during lessons, you're given a couple of options for spending your energy. Some actions reduce an opponent's stamina by a small amount or medium amount, for example. You can see which action has more of an effect by reading the description under each one.

  • If you choose Defensive, you can drink a healing potion, cast a defensive spell, or throw a vial.
  • If you choose Sneaky, you can cast a disarming spell or throw a vial.
  • If you choose Aggressive, you can either cast an attack spell or throw a vial.
  • Note: If you tie during a Stance Round, one point of Stamina is awarded to the person that has the lowest Stamina at the time.ĭuring your action round, you'll be able to select one of two options. The Stance round is mostly based on chance. Sometimes, for example, Merula will choose Sneaky or Defensive. Though you can sometimes predict a character's stance (Merula chooses Aggressive a lot while Ben chooses Defensive a lot), it's not so clear.

    harry potter hogwarts mystery duel tips

    To win the Stance round, you have to predict what you think your opponent will choose (sneaky, defensive, or aggressive) and select the stance that overpowers it. Then, choosing a spell or action when it's your turn. First, the rock-paper-scissors style Stance round to see who goes first.










    Harry potter hogwarts mystery duel tips